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Tuesday, March 6, 2012

Like the title suggest I have finally got the AI to work correctly again, tonight I am going to set the groundwork for the collision avoidance system. This should be relativly straight forward, I am just going to use the system for going to another object to make the spaceship change courses. This should simply take a quick edit of the "Look At" function to make it look to where it needs to go.

The truth is I might never get this done tonight due to my severe procrastinsation syndrome.

Until next time

Saturday, March 3, 2012

Hello guys, I just wanted to update you guys on what I am doing ant the time being and show you my todo list as of now.

Today and last night I have been trying to work out how to make the AI stop turning to the right. Actually I believe that might not be the problem at all, I believe the problem might be the fact that the spaceship goes up instead of turning to line up the enemy then going up, it just constantly goes up.

I also wanted to share my todo list with you guys.

To Do List:
General Todo:

        Main Menu
Fix Missiles
Fix Collisions
Saving Stats
AI Todo:

Unstick Turning
Collision Avoidance
Weapon Todo:

I don't have much on there as of now, but this should keep me busy for a while.

I have also made a page for Luke's sounds so it he doesn't have to clutter the main page with posts that he made a new sound. All he has to do is edit that page whenever he has a new sound. To check out his sounds there should be a link at the top of the page that says "StelarLuke's Sounds".

Speaking of pages I have also made one for the builds that we make, it is right next to Luke's link to his sounds.

Now I have to go do my chores, no big deal. I was procrastinating anyways.

Until next time

                                          -Grant Oberhauser - Lead of Development


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