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Sunday, February 24, 2013

Hello all!

I just wanted to update you guys on what we will be working on for the next couple of weeks.

First off I don't exactly want to work on what I've been working on lately. It starts to get a bit bland after a little while. Because of this I have started working on the cinematic camera mode again. However, I am approaching it differently this time. Instead of having a bunch of different cameras that will turn on and off when needed I will have one camera that I tell where to go. So, for example, if I am flying next to a wall the camera will attach to the wall and watch the player from there until A. they are out of sight or B. they are too far away. After that the script will calculate a new position to place the camera and so on and so forth.

After I get that done I will go back to the tutorial and fix that stuff up. I don't really like to do that type of stuff now though. I found out why this is and I will try to explain to the best of my ability.

Okay, imagine you are going to make a building all by yourself. You have the basic ideals of how to make a building down and everything so you just start building your building. You start adding the foundation and then the supports and the walls. As you build you find flaws in your building design though. You don't have time to fix these flaws so you just build around them, making an even clunkier building. This goes on for a while and you start finding flaws in even the places that you built around flaws with. Eventually you don't even want to work on this building anymore because it feels dangerous to even set foot inside of the building. The building just feels like a mess. You know have enough knowledge to make a building from the foundation up the correct way, yet you have to finish this building first before going on to the next building.

This is the stage that I'm at right now. I would like to write more about it but I need to get to bed.

Until next time




Monday, February 18, 2013

Hello guys,

Yesterday I updated the Beta to version 1.1. I added in a tutorial map that you must play before you play any of the maps. It's basically just for setting your sensitivity for the accelerometer. I also added Justin's name to the credits. I completely forgot about him. That sounds mean. I didn't exactly forget about him, I forgot he helped us with concept art. Is that better? Anyway, I added his name to the list, moved an asteroid, and found out how to save stuff. Expect stats to be saved more in the up coming updates. I would like to save stats, like best score and what not. I would also like to save the calibration so if the device is dropped or not in the range of calibration while the game is starting we can simply use the saved calibration for the calibration for that time around. Also, another thing about saving stats. Float variables don't save correctly for me when I use player prefs in Unity. The way I got around this was multiplying the variable I wanted to save by 1000 then saving it as an integer. When I asked for it back I just divide it by 1000 again and apply it. I may loose some data this way but if I need more data I can just multiply by a bigger number.

A thought that I have been having for the game is a race mode. I won't add it until a little bit later when we have all of the main glitches fixed and finish the tutorial level. Which could take about a month at this rate. I'm not sure if I would just want to release the game then though. Probably not, I think of us kind of like Valve. We take a while to do stuff, but in the end it will always work good. It won't be half assed. At least what I do won't be half assed. What Patrick does might be half assed. I don't get why he doesn't spruce up his models now though. He has time to do it because I am taking a little while on this game. It would be kind of a pain to update all of the models though, so it might be for the better...

Anyway,  I have to go get my Calculus homework done.

Until next time
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