:::: MENU ::::

Monday, December 24, 2012

Hello,

So, I have made a butt load of progress today. I have set up all the maps, they still have some glitches though. Some glitches include not having the icon over the enemy when the player is looking straight at it. Another glitch is a fucked up rocket lock script. Which is weird because I have re written that script about 3 times over. Very strange indeed. All of the other problems come mainly from shitty map designs. All of the other maps that I haven't completely re-worked are very bulky. Although they do look cool, there is no flow to them at all. So I am planing on going back though and positioning some parts of the map differently so they are more linear and lead the player to optimal positions better. Our first/main map does this quite nicely I do believe.

So yeah, I need to fix a few glitches and fucked up map designs and it's off to the races for us. Oh, yeah. I also need FUCKING SOUNDS. PATRICK DO THE FUCKING SOUNDS!!!!!!!!!!!!!!!!!!!! We are finishing the game in 5 days. 5 FUCKING DAYS! Just do it!

Anyway...

Ahem...

Until next time...

Sunday, December 23, 2012

Hello,

Today I finally made the push to do stuff that I didn't exactly want to do. Such as making a game over screen and making a points system.

I finally forced myself off of Reddit and put my resources towards game development. Once I redirected myself I started on the points system because I already had the framework down. I just had to make it put on points when an AI ship was killed.

Then I went on to do the game over screen which was a little easier to do than I though it was going to be. I had to tie in the game over screen into the GUI setup I had going on. After that I set up what would happen after you die from anything. Basically the camera detaches from the ship and floats/bounces out in space. Quite a good time.

I also cleaned some stuff up, such as the exit button at the beginning of the game which wasn't actually set up on the right game object. Now I just need to finish the whole main menu.

The game play seems to be down good enough and setting up maps should be able to get going here. That may or may not take a while, depending on how many of Patrick's mistakes I have to fix.

Until next time.

Friday, December 7, 2012

Hello all,

So I decided to make a post because we almost got into a train wreck that could have thrown this whole game off course and potentially never finished. So what happened is I came home after going to the eye doctor, booted up my laptop, and started up Unity 3D for some ass kicking time. Then I took a nap and came back to my laptop after about an hour and browsed Reddit and YouTube for a few hours. Then I went over to Unity and saw some red text and the bottom. This usually means something is wrong in a script or something, so I looked at it and it said about 7 of our most major scripts were no longer in the project. This includes the script that makes the AI move, makes you move, makes the AI avoid collision, etc. I immediately went to my Google Drive where everything is backed up. I went to where on of the scripts are stored and found that it was an old version. Damn it. Wait, what if they are in the recycle bin? So I opened the recycle bin and there they all were, along with them were some skybox materials and other random files. How they got there, I have no idea.

The game is almost back to a working state, I just have to reapply the scripts to the prefabs that need them. The values are still stored so when it knows where to get instructions from it will go back to working just fine. Just a small inconvenience, nothing much.

Quick Edit: Got it back to a working state, if something is still screwed up I will find out later. Anyway, ONWARD TO DEVELOPMENT!
Hello all! I have very good news today I just got verified for Google Gheckout! We can now publish games for actual money now! One step closer to publishing the game!

Thursday, December 6, 2012

Hello all,

So, a couple of things have changed since my last update. The really big news is that I don't have to work anymore, yey! This doesn't guarantee more homework getting done, just because I have 2.5 more hours to work on the game, that doesn't mean I have 2.5 more hours for homework. I just have more time to do what I please, homework or programming.

The other news I must share is our developer console being set up. Yesterday Patrick took the bull by the horns and made a developer console for NewStream Software. This means we can publish games that are free. We can't publish paid for games yet because we still new a Google merchant account. We do still have a pre-alpha 'sale' page being put up, we just need some fancy graphics and stuff. Although we are going to name it a very obscure name so it isn't found amongst the normal games.

As for development I haven't gotten much farther on it. I seem to have hit an invisible barrier. There is a glitch in the game that makes the AI invincible. Even though everything looks good. It's very strange but is probably an easy fix. I am going back and forth between that glitch and getting the cinematic cameras scripts and what not set up. After that all of the glitches are just annoying little things, of course I will fix them because I love games that are very smooth. I just don't need to fix them to make alpha/beta testing possible.

Until next time


Edit: I didn't realize Patrick already did an update. Oh well, just some stuff from the development side of things.
Hey, so last night Grant and I made a push towards publishing the game. I set up a merchant account we have published our developer name payed the $25 fee and we have a Pre-alpha ready to go. Also yesterday I had the game downloaded on my phone and it is beautiful. Earlier builds of the game that I had used were choppy but this one is smooth....very smooth. We should all give Grant a big ol' hug and give him a pat on the back this game is imminent to being released.

Monday, December 3, 2012

Hello again,

So, yesterday I was diking around and watching stuff on YouTube and Netflix. Then on YouTube I heard of the movie Indie Game: The Movie. It was on Netflix so I watched it and actually gained some pretty useful knowledge.

So I finished the movie and went back to programming, then I remembered a scene in the movie where someone had a black background for their code. I wondered if I could do that with MonoDevelop and I found out that I can. So I downloaded some files, changed some XML values, changed syntax highlighting and BAM. Black background. The reason for black backgrounds usually is so you can read it at night without it hurting your eyes, it also makes you as productive as fuck. Holy shit, I fixed so much stuff within a few mere hours. I was on fire, I still am on fire. Just tonight I fixed a glitch and was gunning to fix two more when I realized I needed to get some homework done. Stupid homework, always ruining all the fun.

Now, by just mentioning homework I have to go on a rant about the downright stupidest class I have ever taken, POE. POE, or Principles of Engineering, through Project Lead the Way is the most poorly set up class in existence. Some reasons include, a shitty teacher, math that is so structured it isn't math anymore, and math built up around plug-and-play. First off, the shitty teacher isn't necessarily the teacher's fault even. The teacher has to go to a 2 week long training course for the class, 2 WEEKS. You can't teach someone how to be an engineer in 2 weeks. It's just not possible. As for the math portion, it isn't even math. They don't tell you how or why stuff works they just throw a bunch of variables at you while yelling 'learn this you piece of shit'. Then you're sitting there with a bunch of variables struggling to 2 and 2 together because of their shitty teacher + shitty concepts = success plan. As for the plug-and-play system, that's the worst way ever to teach math. They don't teach math, they teach formulas and how to use a calculator. Sure it's fine for stuff that's pretty straight forward such as trigonometry, but for thermodynamics they just throw variables and functions at you and expect you to learn. They didn't even explain heat capacity, you can't teach thermodynamics and the math behind it without even mentioning one of the most important parts of it.

Well, that's my daily rant.

Until next time

Saturday, December 1, 2012

Hi,

My last post was my bipolarity showing through, I'm not actually diagnosed as bipolar but I'm sure I am. I feel like laughing all day long at one point, then killing everybody I encounter.

Anyway, actual gameplay improvements have just occurred, I just moved the player spawn closer to the actual map. Maybe that will convey the message that you need to stay next to the BIG FUCKING FLYING THING THAT HAS SHIT TO SHOOT AT FLYING AROUND! I swear, everyone that I have given this to play flies toward earth like they can land on it, they actually ask if they can go to earth. This is an android game, do you honestly think you can go to earth? Maybe I should have made a crappier render of the earth then, something that actually looks like you can't go there, it just has extremely shitty textures and everything.

What we are planing to do now however is making a huge sphere around the arena that will stop you from flying away, you can act like you are flying away but the AI will come and anally rape the fuck out of you. Ah, trolling, never gets old. It also teaches the players that they are indeed fucking retards.

Until next time

Grant Oberhauser - :D 
Hello all,

It's 11:17 on Saturday night and I am beginning development for the day after having to work for my dad, again. I'm not going to get into that whole subject again, you can find my feelings on that whole issue in other posts. I also procrastinated be watching The Walking Dead on Netflix, completely legit excuse. I also browsed reddit for a few hours. The truth is I feel completely drained and I don't want to work on this at all, I just want it to finish it's self and leave me alone. I am also feeling anger and fear and the same time, which is quite a weird experience. I am angry at the circumstances, that I can't work on this right when I get out of school to when I go to sleep. No, I have to go do work, do homework, eat. No time at all for this, for what actually matters to me. I am also afraid, I'm afraid that because of the circumstances I won't be able to finish this in a timely matter. That for some reason or another the game will be rendered unfinishable. Either that or it doesn't get noticed at all and everybody that comes across it thinks it sucks, like we tried too hard. Then the last year of my life that has this awesome life source rippling through it stripped out of it, and it dies. That is my fear.

Now you are pretty much caught up with exactly how I am feeling right now, tired, angry, and scared.

Until next time

Grant Oberhauser - Hating The World
A call-to-action text Contact us