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Saturday, July 14, 2012

Hey guys,

Last night I was going to post about something because I was so happy, and that all of the pieces were falling together. I now remember what I was going to post. Basically we have android publishing powers, forever. Thanks to Luke for grabbing an android license when they were free. I remembered he said he had this license and asked him if we could possibly transfer it to my computer because I am doing coding and stuff and need to see if I'm maxing resources out or not. So I looked on the Unity site and saw that you can put your license on two computers at a time, I then asked Luke for his code and bingo we have Android publishing powers. I have since published our build and played it on my android and it runs very smooth for how good it looks, if you shoot rockets and they are just lingering there it will make the game lag a lot though so I have to fix that. For the most part though it looked very good for an android game. Now that I think about it, it just looks good for games period. That was what I was so happy about, the fact that this game is amazing and I haven't seen anything like it out there. It really shows the potential this game has and might possibly bring us to the top.

That's enough chatting though I have to work on my buddy drone, it is going pretty good. There are some logic flaws I have to iron out but then I will be able to code it and see this awesome thing work.

Until next time

Wednesday, July 11, 2012

Hey guys, I thought I would update you on my progress I have made on the programming side of things. First off I have added touch controls to the game, I would give it to you guys but I don't have a license for that. Luke does though so maybe we will bring the final product over to him to build it. Anyway I am getting of topic. The next thing I did was make a weird way of firing which isn't going to stay there for long, basically it shoots where you are touching on the screen. This is completely inconvenient so I am going to take it out and make the touching anywhere lock onto enemy ships for your rockets, this will be a perma-lock type thing that will stay on once you look away. Kind of like tagging people in Splinter cell then taking them all out in a matter of seconds. After this I am going to put in the "Special Weapons" button. This button will  launch various different types of weapons, you mush equip them first in the menus though. For example lets say you push the button and you have an AI gun equipped, the AI gun will appear beside your ship and will shoot your enemies for you :D. This button is basically for our "you know what would be cool" moments, we would simply program the weapon into the game and put it into the list of special weapons. The next thing I programmed was a speed control which kind of floats on the side of the screen and doesn't have an exact track to go on, it's actually kind of cool that it isn't exactly constricted for some reason, not sure exactly why though. I guess I will make a list of things I have to do, this is off the top of my head too so yeah.

1.re-program the rocket lock
2.program the rocket shoot button
3.make rockets know what they are locked to and how many to launch <- that's going to be fun
4.program special weapons button
5.program special weapons <- this is actually going to be fun
6.program pause (pausing everything in general, I think my AI already pauses.)
7.program health
8.program boost
9.fix active camera effects (The camera moves when you go fast, it loses the ship though)
10.program fancy shit

Yeah that is a pretty hefty list there.
 If I do a quick estimate that will take me about... a very long time so I better get started.

Until next time.

Friday, July 6, 2012

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