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Thursday, June 20, 2013

Hello people,

Now, before I get into this post I must preface that I am indeed almost done. I have a few things that are going to be hard to do, but they shouldn't take too long. I nailed down a lot of stuff I wanted to change in the last week and uploaded that update. For example, I changed how the cross hair aims. Now you don't have to be an insanely good player to be able to kill stuff. You can just kill the stuff you want to kill, simple. We also changed an annoying glitch that happened when you would pause and unpause a lot, it basically froze up your screen and you would have to quit back to the main menu. Another glitch that we fixed was the menu not being "locked down" I guess. It would offset a little bit each time you went back an forth between screens. However, we didn't just fix glitches this time around. We also added a system that changes the quality of your game so it will always run at a higher framerate than 10 FPS. It will also bring the quality up a level if the framerate gets above 24 FPS.

As for our next update we cleaned up a few things we probably should have stuck into the last update. We didn't know if we were going to get the glitches fixed in the first place though because one of them was an engine problem and the other one was stuck in a very messy hunk of code. The one that was an engine problem was actually a problem with the camera, basically the edges in the world would all look very jagged and ugly. It turned out to be a problem with the Z-buffer of the camera, or in laymans terms the render distance was too far. So I pushed the start clipping edge out a bit and the problem went away. The other glitch was the camera being a glitchy piece of shit while the spaceship was rolling.

That's pretty much everything I have to share with you guys. Also the fact that we didn't die in a horrible accident, that didn't happen either.

Until next time.

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