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Saturday, November 23, 2013

Hello again! So, I think I'm just going to do a bit of an update and a rehash on what we had been thinking about doing in the last update. The first thing we changed was what happens when you are under the effect of a yellow light, or a "slow motion" light. We still want yellow to be slow motion because anything else just doesn't seem to fit. However, we ran into a problem with this. Messing with acceleration and velocity in the character controller makes for a very messy time. There's some really weird math going on all over the place, and it...
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