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Monday, December 2, 2013

Hello again,

So, lately I've been running into trouble with the game. The problem that I'm having is that I'm not exactly sure how to make puzzles correctly with the tools I have given myself to make the puzzles with. We are adding another feature to the game that should fix everything up, but we're going to try a different tactic for a little bit.

What we're going to try to do is block out some levels right now on paper. We're going to try to make puzzles that are actually fun on paper, and see what we need to be able to make those puzzles. The main problem we've been having is working slow motion into levels so it actually has a meaning. Right now, all it does is make time go slower. The problem with that is that you have very fast reaction times, and nothing to do with them. You literally can not interact with the world while under the effects of slow motion. So, a way to fix this? Consumable power ups. Consumables will let you have a different effect regardless of the light that is currently giving you an effect. This way, you can have two effects going at the same exact time. Pretty nifty. It will also give us a lot more freedom in the way we make puzzles. Hell, we could just make puzzles with only consumables in them.

Anyway, that was my short and sweet update.

Until next time

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