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Monday, June 20, 2011

I said I would post today and I am. The tool that I told you I came across is VERY picky = and doesn't have the best error descriptions I guess one would call them. I will make a little cube right now to tell you examples of errors... This one actually worked to my surprise. Let me try with 2 cubes... I am going to see if I need a separate texture picture for each and every cube... here is a very very annoying error that you cant do anything about, Blender say that it cant use the material if the cube is in edit mode, which is understandable. The...

Sunday, June 19, 2011

The collision has finally been overcome. all thanks to this tool --> :D It's pretty late right now. 12:38 to be exact. I will post later about how I over came this monster of a problem. Full speed ahead on development.  This also means Patrick can upgrade blender :D.                                          - Grant Oberhauser, Co Founder and...

Friday, June 17, 2011

Collision in UDK is the most pain staking process ever. First off one has to make their model which you always have to do, I'm not crying about that part because I actually like that part quite frankly. The part that is just so stupid is I have 2 options for collision. Auto convex collision or make your own mesh, separate meshes each with  a UCX_ suffix (I think thats what it is) that acts as the collision walls. One might say at this time "Why don't you just copy your mesh and name it UCX_something". The reason I don't do this is...

Saturday, June 11, 2011

It's been a while since my last post and a few things have changed... We are not using unity any more... Instead we are using UDK which is free now :D... The concept is changing rapidly, I need to whip it back into place. We needed to downgrade to Blender 2.49 until Blender 2.6 comes out which should be as stable as a rock. Now I have to go and find out the password for my YouTube account... Wish me luck :D                                        ...
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