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Friday, December 23, 2011

I know I haven't posted anything in the last month or so, the reason is because my Java class was a bitch. Some happy news is that I have officially started winter break and I am not fullish-part-time on game development. The reason I say that is because my mom keeps making me do stuff and go places, I am actually supposed to be cleaning the bathroom floor right now. Anyway, back on the subject of game development. We have changed to android platform, It will also be available for PC as well just because we can. also we are doing a small game...

Thursday, October 13, 2011

Just a little break in development news. which is going pretty good unless I go insane trying to solve problems. GameFails, a Rooster Teeth channel, pick my video for a surprise commentary and when I saw it I nearly peed my pants I was so excited. if you want a link here is one --> http://www.youtube.com/watch?v=70c3dhz6vpA  ...

Sunday, October 9, 2011

So to start off the game has come to a screeching halt, but lets start off with some good news. The good news I present to you is... I am able to program in VB like a boss. Maybe not like a boss, but better than before. Remember that last post where I said I was behind. Turns out I turned on my afterburners and finished the class 2 weeks early. Here, let me try to explain what has been happening. 1. I finished my VB class and tried to get going on the game again  I had some worries on what we should use as our engine. I think we might...

Monday, July 11, 2011

I haven't posted in a bit but that is because I am a bit behind on my VB class I will start posting once I am done with all my assingnments. I will see you soon. I have 4 chapters to catch up with...

Thursday, July 7, 2011

Monday, June 20, 2011

I said I would post today and I am. The tool that I told you I came across is VERY picky = and doesn't have the best error descriptions I guess one would call them. I will make a little cube right now to tell you examples of errors... This one actually worked to my surprise. Let me try with 2 cubes... I am going to see if I need a separate texture picture for each and every cube... here is a very very annoying error that you cant do anything about, Blender say that it cant use the material if the cube is in edit mode, which is understandable. The...

Sunday, June 19, 2011

The collision has finally been overcome. all thanks to this tool --> :D It's pretty late right now. 12:38 to be exact. I will post later about how I over came this monster of a problem. Full speed ahead on development.  This also means Patrick can upgrade blender :D.                                          - Grant Oberhauser, Co Founder and...

Friday, June 17, 2011

Collision in UDK is the most pain staking process ever. First off one has to make their model which you always have to do, I'm not crying about that part because I actually like that part quite frankly. The part that is just so stupid is I have 2 options for collision. Auto convex collision or make your own mesh, separate meshes each with  a UCX_ suffix (I think thats what it is) that acts as the collision walls. One might say at this time "Why don't you just copy your mesh and name it UCX_something". The reason I don't do this is...

Saturday, June 11, 2011

It's been a while since my last post and a few things have changed... We are not using unity any more... Instead we are using UDK which is free now :D... The concept is changing rapidly, I need to whip it back into place. We needed to downgrade to Blender 2.49 until Blender 2.6 comes out which should be as stable as a rock. Now I have to go and find out the password for my YouTube account... Wish me luck :D                                        ...

Tuesday, April 5, 2011

Hello again, I just created a Youtube channel tonight, the name is 13eEntertainment (our channel) because 13entertainment was already taken (13entertainment's channel). They only have 1 video and its only a favorite. Oh well, no good crying over spilled milk. I also did learn how to UV wrap a model, haven't done it yet but it is a step in the right direction. If you are wondering why these were posted when I don't even have any followers its because I want to be able to go back and map my progress later.  Thats all for now.   ...

Saturday, April 2, 2011

Hello everybody. We are 13 Entertainment. Our mission is to create great games that everyone will love. from the serious cod player to the laid back iPod user. Our current mission is Project: Reverence a free roam zombie game that has cars, planes and boats. We are using Unity to make our game, if anyone is interested in helping please leave a comment. Anyone that will be a hard worker and won't quit right in the middle is welcome to join. Although I don't know why anyone would quit right in the middle of development. That is all for now.   ...
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