:::: MENU ::::

Sunday, January 15, 2012

I am back once again to say that I have go Build.04 done. I have included shooting missiles. When they hit something they do disappear, but their whole trail does as well. So I need to fix that. In the next build expect that problem to be fixed. I also need to make a normal gun that isn't missiles, this will be a bit harder due to the fact the object can go right through objects if they go to fast. For this reason I am going to have to use raycasting. That basically means I will draw a line from the front of the ship to the next thing it hits. I will also have to think of a way to do effects with this because using actual projectiles is out of the question, maybe I will use particles. Whatever, here is the link for the current build. http://www.mediafire.com/?vcc77eufdyyj45t

I also wanted to note I might not be on at all next week due to finals. For this reason the next build will be out next week because of the lack of development this week

                                         - Grant Oberhauser, Co Founder and Lead Developer

Saturday, January 14, 2012

Yes we have finally made a twitter account, after I convinced Grant with my cunning linguistic skills. The twitter account can be accessed here!
Hello all you whippersnappers I am here to present you the!....................(moment of suspense especially if you didn't read the title)......................................... THE ASTEROID! So yeah just eat up that pretty little asteroid up!
I know that you may have seen some of my earlier posts of some of my songs or maybe you have seen the post welcoming me to the team. Well since everyone else has made there own version of telling who they are and what they do I thought it was my turn to introduce myself. I'am Luke Nelson a.k.a the Music Man or StelarLuke. I'm the only one in charge of music development so yeah... I use aviary (free program) to make my songs. My songs are getting a lot better as I toy with it some more. If anyone has any other music programs (free please) please suggest them in the comments. Well that's all for now. So I'll leave you with some more music. :D


















Friday, January 13, 2012

Thursday, January 12, 2012

Hi guys, back again. I have been on my bros computer for most of the night and I came to the realization that I did not create a build you guys could fly around in. So I made one. This is the map we use for testing, and it is all yours. All you have to do is sign here and here and here and here and there. Just kidding, here is the download link...  http://www.mediafire.com/?b4192qpo2d1gek1 :D

Note: The controls seem like they were made by a 2 year old dyslectic child.
They are:

Up: I
Down: K
Roll Right: L
Roll Left: J

Accelerate: R
Decelerate: E

Note 2: You must restart the game every time you want to spawn, that's called making it user friendly.

Wednesday, January 11, 2012

Hi people I am the one that will try and make this game look as magical as possible and I might even add a shiny object for all you easily amused people! :D So I will add objects that I make and hopefully they will fill your hunger for them android graphics!

Tuesday, January 10, 2012

Keeping with the theme of flying, I thought you might want to see real flying. So I posted this. Enjoy.


Hello again, I have built the game for online playing, but... I don't have a website. I am also pretty sure you cant put unity stuff on blogspot. So I have set up a download that you can use to download the files needed for this build. Just click on the .html file in the .zip file and you should be able to see my AI jets flying around. Here is the link ----> Build.01.Web.zip

Saturday, January 7, 2012

Hi, back again tonight. All I want to say is please welcome our new recruit. He will be taking over the music design from now on. All I want to say is, welcome aboard.

                                         - Grant Oberhauser, Co Founder and Lead Developer

Edit: This is a little note to Luke. Check out the sound editor, it is pretty cool. I made this with it.

WARNING: NO PART OF THIS POST SHALL BE TAKEN AS CORRECT GRAMMAR

Hello I have made a short but somewhat cool song. Here is teh link:



I haz a second song made, here you go, enjoy:



HOLY JEBUS A THIRD:


I made a better one! The fourth :D




- Luke Nelson, Lead of Music
Hey guys, back again. I haven't updated anything for the game yet, but I do have a logo for you guys. as you can see to the left. I made this logo with Blender. It has a new render system called "Cycles", and it is amazing. until next time...
- Grant Oberhauser, Co Founder and Lead Developer

Thursday, January 5, 2012

Hello again guys. I have just uploaded a video today of my AI. It is a bitty laggy because I used camstudio to record it. Although the Skrillex music gets your mind off of that a bit.

But without further a do, the video...




So... what did you think of it? I think I might make little videos like this every week to further document the development progress.

I think I covered everything. I didn't do any development today, 2 crashes, uploading to Youtube and getting fresh copies of Firefox and Adobe Flash. Tomorrow I might make my plane able to turn 'down'. As you could probably see in the video, the plane always has to flip to turn towards the other. That should be able to be fixed with only a few lines of code.

Until next time.

                                         - Grant Oberhauser, Co Founder and Lead Developer

Monday, January 2, 2012

I just got finished with part of the AI for our game. I think I am going to call it AAAIS, which stands for Aggressive Airborne Artificial Intelligence System, pronounced "ace".

The reason I have started this post at such a late time (11:00 pm) is because I am very excited with this AI system. Although I only have the x and z coordinates done on it, and it turns only with yaw. I am going to fix up all of these quirky details. I even know how are am going to make it a very aggressive fighter... hell, if you could make a mod for this for Battlefield you would be the king of the skies. I will have to tone down how good it is once I am done though, like late reaction time, short attention span, bad 'eyesight', and things of the like.

I was just going over a scenario in my head in which I was fighting this thing and I realized it would be a bitch to kill, if killing it is even an option. Its just so fast with knowing exactly where to go that it would be unbeatable.

But now I must sleep... I will add on later if I get the time

                                         - Grant Oberhauser, Co Founder and Lead Developer

     

Friday, December 23, 2011

I know I haven't posted anything in the last month or so, the reason is because my Java class was a bitch. Some happy news is that I have officially started winter break and I am not fullish-part-time on game development. The reason I say that is because my mom keeps making me do stuff and go places, I am actually supposed to be cleaning the bathroom floor right now.

Anyway, back on the subject of game development. We have changed to android platform, It will also be available for PC as well just because we can. also we are doing a small game that should help with the next few games that we will do. Also Patrick is getting good at making stuff look good, that is now his only point.


Wow, I almost forgot to tell you guys what the game is we are making. We are making a dog-fighting space game. No, not dogs fighting in space. Dog-fighting between two or more flying vehicles, dog-fighting. So far we have gotten a spaceship to fly around in space... That's pretty much it. Also, in order to create android games with Unity we have to pay about $400, that is the reason we are going to do everything for PC then re code it for android. I hope that works.

Oh yea, also need to figure out what I should program next. Lets brainstorm what we need/want in the game:
  1. A middle spaceship to fight around
  2. different classes of spaceships to fight
  3. a wave system
  4. A.I. (obviously)
  5. networking, maybe? We will probably need the android stuff first before we do that.
  6. ability to walk around the middle ship...
  7. a "free roam" feel around the middle ship.
Yea, we have a lot to do and I have to go to a play now. don't even get to start on development for the day.
Oh yea we are also hiding this game from Adam because we are more productive without him.

                                         - Grant Oberhauser, Co Founder and Lead Developer




Thursday, October 13, 2011

Sunday, October 9, 2011

So to start off the game has come to a screeching halt, but lets start off with some good news. The good news I present to you is... I am able to program in VB like a boss. Maybe not like a boss, but better than before. Remember that last post where I said I was behind. Turns out I turned on my afterburners and finished the class 2 weeks early.

Here, let me try to explain what has been happening.

  1. 1. I finished my VB class and tried to get going on the game again
  2.  I had some worries on what we should use as our engine. I think we might go back to unity. Why would you go back to unity? one might say and this is why.... Simplicity. Yea you read that right we might go back to unity for simplicity because UDK is a confusing mess and we aren't getting any thing done as of now (or the last few months). On a side-ish note I have made a little snake game in VB which got me into the the mindset of video game making, and I have found out that you need to think about stuff one frame at a time. I don't know how much I can stress this. EVERYTHING in video games are handled one frame at a time. (maybe not loading and stuff but actual game play is). also I locked my game at exactly 24 fps because I don't know how they make it able to fluctuate.
  3. Ok got a little off track but now we are on it again :D. The third thing that is slowing down development... Cross Country. nuff said.
  4. I started a Java class right after I ended the VB class.
  5. School work.
Now its time for me to vent some steam. I believe Unity is the best way to go right now. I am learning Java right now which is kind of like C which is kind of like javascript. Unity is programmed in javascript. Screw it I am using Unity, just throwing it all out the window and using unity and learning javascript. Peace
 


Grant Oberhauser, lead in design and development


Monday, July 11, 2011

I haven't posted in a bit but that is because I am a bit behind on my VB class I will start posting once I am done with all my assingnments. I will see you soon. I have 4 chapters to catch up with...

Thursday, July 7, 2011

A call-to-action text Contact us