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Monday, December 24, 2012

Hello, So, I have made a butt load of progress today. I have set up all the maps, they still have some glitches though. Some glitches include not having the icon over the enemy when the player is looking straight at it. Another glitch is a fucked up rocket lock script. Which is weird because I have re written that script about 3 times over. Very strange indeed. All of the other problems come mainly from shitty map designs. All of the other maps...

Sunday, December 23, 2012

Hello, Today I finally made the push to do stuff that I didn't exactly want to do. Such as making a game over screen and making a points system. I finally forced myself off of Reddit and put my resources towards game development. Once I redirected myself I started on the points system because I already had the framework down. I just had to make it put on points when an AI ship was killed. Then I went on to do the game over screen which was a little...

Friday, December 7, 2012

Hello all, So I decided to make a post because we almost got into a train wreck that could have thrown this whole game off course and potentially never finished. So what happened is I came home after going to the eye doctor, booted up my laptop, and started up Unity 3D for some ass kicking time. Then I took a nap and came back to my laptop after about an hour and browsed Reddit and YouTube for a few hours. Then I went over to Unity and saw some...
Hello all! I have very good news today I just got verified for Google Gheckout! We can now publish games for actual money now! One step closer to publishing the ga...

Thursday, December 6, 2012

Hello all, So, a couple of things have changed since my last update. The really big news is that I don't have to work anymore, yey! This doesn't guarantee more homework getting done, just because I have 2.5 more hours to work on the game, that doesn't mean I have 2.5 more hours for homework. I just have more time to do what I please, homework or programming. The other news I must share is our developer console being set up. Yesterday Patrick took...
Hey, so last night Grant and I made a push towards publishing the game. I set up a merchant account we have published our developer name payed the $25 fee and we have a Pre-alpha ready to go. Also yesterday I had the game downloaded on my phone and it is beautiful. Earlier builds of the game that I had used were choppy but this one is smooth....very smooth. We should all give Grant a big ol' hug and give him a pat on the back this game is imminent...

Monday, December 3, 2012

Hello again, So, yesterday I was diking around and watching stuff on YouTube and Netflix. Then on YouTube I heard of the movie Indie Game: The Movie. It was on Netflix so I watched it and actually gained some pretty useful knowledge. So I finished the movie and went back to programming, then I remembered a scene in the movie where someone had a black background for their code. I wondered if I could do that with MonoDevelop and I found out that...

Saturday, December 1, 2012

Hi, My last post was my bipolarity showing through, I'm not actually diagnosed as bipolar but I'm sure I am. I feel like laughing all day long at one point, then killing everybody I encounter. Anyway, actual gameplay improvements have just occurred, I just moved the player spawn closer to the actual map. Maybe that will convey the message that you need to stay next to the BIG FUCKING FLYING THING THAT HAS SHIT TO SHOOT AT FLYING AROUND! I swear,...
Hello all, It's 11:17 on Saturday night and I am beginning development for the day after having to work for my dad, again. I'm not going to get into that whole subject again, you can find my feelings on that whole issue in other posts. I also procrastinated be watching The Walking Dead on Netflix, completely legit excuse. I also browsed reddit for a few hours. The truth is I feel completely drained and I don't want to work on this at all, I just...

Sunday, November 25, 2012

Hello, all of today and yesterday I have been setting up the new menu system. I was having some problems with the loading screen earlier but that should be fixed because I just crashed Unity. That makes no sense at all, but it does, trust me. The progress is going pretty good on it too. We had to break our no language rule, but we can bring it back with some fancy graphics if we need to. The credits will still be in letters because, well, it's a...

Sunday, November 18, 2012

Hello, Yesterday I was going to work on the game, but I wasn't because I was playing Halo 4 and going on the internet and stuff. I knew I had to work on it because we need to get it done. So I forced myself to work on it. Then I realized something, we have already jumped all the big hurdles. This is GREAT! This means we are getting very close to finishing the game. We still have a lot of clean up to do now but we don't need to reinvent the wheel...

Wednesday, November 14, 2012

This week I started getting down to business again, although it will make my grades struggle or induce a lack of sleep. Anyway, I have started working on the spawn managing system. I almost have it done, but it is having trouble figuring out which spawn point to use. The enemies are just spawned out of the same spawn point, it's probably an easy fix though. After I get that done, I have to spruce a lot of stuff up. Like textures and what not. I...

Sunday, October 28, 2012

Hello again, Since my last post I have made a pointing system that points to the enemy ships on the map. This system has a few glitches as of right now. It used to work great but I needed to swap out the ship we are using for the enemy ships and everything got screwed up. I am working on getting it back into a working state right now. Other than that I haven't really done much because I have a job that takes up way too much time. Honestly, if I...

Wednesday, October 10, 2012

Well, I haven't posted here for a while and I am sorry for that. The thing is, school started about a month ago and development has slowed to a crawl. So much of a crawl that my parents have told me that it needs to be done by the end of October or I will need to get a job. That was all fine and dandy. I still worked on it when I had time. Until today, my parents made me go to my dads shop today to work. Absolute worst job ever. This has sparked...

Friday, August 31, 2012

Hey guys, I have a few things to update you on that are pretty major. We are getting close to a "beta-able" build. Actually we could probably bring the build we have now to beta. The reason being I let it all go yesterday and programmed the fuck out of the game. The things I programmed yesterday (and the day before) were a start menu for starting up a level, a start animation, rockets take health away from enemies, rockets explode with a flare (which...

Thursday, August 23, 2012

Hey guys, Quick update on the development side of things. For the last 3 days I have been try to get the skybox to work on unity3d without a cubemap. The reason I was trying to do this is because cubemaps don't work on mobile platforms for some reason. That being so I had to figure a way to make the skybox into 3 different pieces. So I tried to simply split them into 6 pieces and assign those to all of the sides. In doing this the sides were very...

Tuesday, August 21, 2012

Last night Grant checked up on Luke to see his progress on the sounds. To say it nicely he did not make the cut. So now the person you know as StelarLuke or The Music Man is gone from the team. Now it's just two shotgun wielding space cowboys left on this team. This means we have to make all the sounds now, also Grant is finishing up the programming. An ETA for this game to be out on the Android would be a month, school starts in two weeks though...

Sunday, August 12, 2012

Wow, do we have a lot of updates for you guys today. Where to start, let me check when you guys were last updated... (a few minutes later). I basically have to update you guys starting from the merging stage. I guess I should probably get started. First off Patrick and I have started a stage of merging together our projects, this means getting everything on my computer so I can program in the menu systems, test the AI, making the animations work,...

Thursday, August 2, 2012

Hello all, it's been a while hasn't it? Well, the game is almost done, Grant is just finishing up on the programming and we are very close to booting Luke off the team because he hasn't been doing anything. ANYWAYS we are maybe a month away from finishing if all goes well. Then it's time to start with our next game! But that is a surprise to you all. Shhh...

Saturday, July 14, 2012

Hey guys, Last night I was going to post about something because I was so happy, and that all of the pieces were falling together. I now remember what I was going to post. Basically we have android publishing powers, forever. Thanks to Luke for grabbing an android license when they were free. I remembered he said he had this license and asked him if we could possibly transfer it to my computer because I am doing coding and stuff and need to see...

Wednesday, July 11, 2012

Hey guys, I thought I would update you on my progress I have made on the programming side of things. First off I have added touch controls to the game, I would give it to you guys but I don't have a license for that. Luke does though so maybe we will bring the final product over to him to build it. Anyway I am getting of topic. The next thing I did was make a weird way of firing which isn't going to stay there for long, basically it shoots where...

Friday, July 6, 2012

Tuesday, June 26, 2012

Hey guys so you must all be like "what does this game look like?". So I took some screenshots so you can see more than that exciting test tube. Sorry there are no enemy ships to be seen but Grant is to busy looking at lolcats more than doing the job he has been assigned. Pics will be back have to re-upload grant had a temper tantrum. Grant: I worked on the game WAY more than you did before the summer. Also it isn't easy make AI ships obey you. So...

Wednesday, June 20, 2012

I love this song. It is the song in the commercial for the new surface tablet by Microsoft, enjoy. <p><a href="http://keithriversfilms.bandcamp.com/track/srfc-in-c-minor">SRFC in C Minor by Keith Rivers Films</a></p&...

Wednesday, June 13, 2012

Today I just got the last of the kinks out of the webplayer on our blog. This is actually a huge leap for us because we wanted to do this for a long time but never had the smarts to do it. So a yesterday I built a webplayer and was looking around the html code inside and found where the webplayer gets the data from. I found it and linked it to a file on mediafire. That worked only temporarily until we found out that retarded computers like Luke's...

Monday, June 11, 2012

Hey guys, just wanted to update you on the progress of the collision avoidance system. So basically I programmed this all night and most of this morning and this is what I have to prove for it, the download link will be right here -> Download :D Anyway the collision avoidance works a lot better now because the ships can only get so close to you and they will never run into you, basically they value their life a lot. That being said you will...

Sunday, June 10, 2012

Hey guys, wondering where we were? We we at school and doing homework and other random crap, It has been forever since I last posted but I will do so much more frequently. I am now working on the collision avoidance system. It is going pretty good for now. I will update you guys on the progress later :D until next ti...

Wednesday, June 6, 2012

No. We aren't dead. We are all living sadly that includes Luke too. But just an update I am working on ship models and hopefully this game will be out in the summer some time!...

Tuesday, March 6, 2012

Like the title suggest I have finally got the AI to work correctly again, tonight I am going to set the groundwork for the collision avoidance system. This should be relativly straight forward, I am just going to use the system for going to another object to make the spaceship change courses. This should simply take a quick edit of the "Look At" function to make it look to where it needs to go. The truth is I might never get this done tonight due...

Saturday, March 3, 2012

Hello guys, I just wanted to update you guys on what I am doing ant the time being and show you my todo list as of now. Today and last night I have been trying to work out how to make the AI stop turning to the right. Actually I believe that might not be the problem at all, I believe the problem might be the fact that the spaceship goes up instead of turning to line up the enemy then going up, it just constantly goes up. I also wanted to share...

Wednesday, February 29, 2012

Ok, I am a freaking god. I have found the cause of all of our problems. It was simply a 10 line chunk of code that figured out if the game is in slow motion or not, lets just say it won't be for a while now. Until next time,                       -Grant Oberhauser, Very Relie...
Hello again guys, I have an announcement to make. I have to simplify my AI due to physics problems. The reason being is when I have at least one AI spaceship in the level the physics goes very slow and only updates one time a second. I have no idea why this is as of right now. My other option is to move the missiles manually without physics and make physics GTFO. Now that I think about it, that is a totally acceptable approach to the matter. The...
YAY! I finally did something usefull!!! ...I think. Sorry for taking so DAMN long to do this but I was going to do a spaceship sound with a different sound but when I went to publish it, it didn't want to. So I went to xniinja's audiotool profile and remixed his spaceship sound! SOUNDS PRETTY COOL RIGHT! So enjoy the better version of your spaceship sound. Spaceship 2.0 if you will. BAZINGA!...

Sunday, February 26, 2012

Hello again peoples, today I wanted to share everything I have done since last time I have posted. *Checks previous post*... * 1 minute later* OK, so I have somewhat solved the calibration issue which wasn't that hard to do in the first place. After I solved that little problem I started changing our testing map around a little bit, now it is an extremely hard obstacle course that I haven't finished on my android. I have finished it on my computer...

Wednesday, February 22, 2012

Wednesday, February 15, 2012

To start this post off I am just going to say that I have been having zero luck with calibrating the accelerometers. That is actually what I am programming right now after about 4 days of strenuous thinking. Today I came across an idea that I think just might work. Also if you are a developer making a game here is a little tip for you: you can't just "offset" the rotation... it doesn't work like that. I involves clever coding and a whole lot of thinking. After...

Sunday, February 12, 2012

Today I changed the controls to accelerometer controls. I am not going to include this build because now it is considered a game, mostly because it is great fun. Yea I know, I am sorry, but I need to eat when I am in college and this game is meant to make a profit. That doesn't mean I wont give you guys any builds in the future at all. I will give you guys parts of builds so you can see what has been added (if the build can't be taken apart very...

Saturday, February 11, 2012

You can probably tell from the title, and yes we did get android capabilities. These capabilities will be short lived, as we only obtained the trial version of unity pro. Because this is only a trial and will be available to us for 30 days we are not going to change any controls for now, we are only going to get situated with how to program the controls. That being said, I am including a build for two AI jets chasing each other. This requires...

Thursday, February 9, 2012

Hey guys, I got a new laptop. I mean, it feels like I got a new laptop. If you haven't guessed yet, yes I did restore my laptop. My laptop has had so much speed buried under malware and programs. It feels almost brand new. I have re-installed a lot of stuff, I haven't re-installed Unity because I am installing paid for stuff first so I don't lose them forever. I don't really have much to say right now, I will update everyone lat...

Wednesday, February 8, 2012

I have just found out that my recovery media disk is to arrive very soon. It has arrived in Des Plaines, IL as of 8:03 this morning. This is very good news, for it means my disk should be here in about 1 to 3 days. (I live about 3 hours driving distance from this location). It also means I can revive my computer from sure death and make builds faster and more efficient. then, and only then will I come one step closer to a new computer...yes...my precious...my...

Monday, February 6, 2012

Hey guys, you might have noticed we have a new look on our blog. The moblie template is still the same but we are working on that. I am just trying to stay busy any way possible with a lack of a relativley fast compute...

Sunday, February 5, 2012

Ok, just to make it clear. I am not dead. Now that that is out of the way we can focus on business. The reason I haven't posted for a little while is because my computer would poop all over me if it could. Actually, I am pretty sure it already has. Do not fear though, I will be back making builds as fast as possible. In fact Build.05 is done I just haven't built it yet do to the lack of a computer that crashes about 10 minutes after boot. I am...

Thursday, January 26, 2012

Due to the addictive quality of Minecraft I haven't done any programming on it this week so far. My mother also took away my laptop so I will not be able to develop until tomorrow which isn't quite a big loss due to the fact that it is 10:00 pm and I want to get some sleep tonight. Another upside to not having my laptop is the fact that I actually got my homework done tonight :D. I think that is all I have for now. If I do program tomorrow I...

Sunday, January 22, 2012

I have found a solution on how to make up up and down down. Expect that build out a bit sooner...
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